Wednesday, November 20, 2013

Game Maker: Design and Program Teams


Since the beginning of this semester when I began teaching Gamemaker, students and I have progressively been improving our repertoire of both design and programming skills.

It is to the point now where we have pushed on to designing both the art and concepts for original games. The first couple weeks saw students working independently, trying to attempt to create a game all on their own. After this time expired, none of us really had too much to offer. One student had made phenomenal characters, another excellent environments, and yet another who could program shapes and blocks well but had no artistic ability. It only made sense at this point to shake things up and create teams with a shared goal.

Students were organized based on strength in either the design team or the program team. The teams work independently on their tasks, but have to meet together to establish characters, plot-lines, level-ups, rewards, scoring, etc. Sounds strangely familiar to the corporate world.

My job in all of this effort has been to continue teaching the programming, work with teams on solving problems as they arise, make suggestions, and continue to be inspired by the complete dedication from the students.

With a common goal, students have been working 2-3 hours a day on their tasks. Here are some of the results.

A hand-drawn boss by B.S.






Boss digitally enhanced with color.



Early sketches of our hero



Enemy worm drawings by G.O.





Animating a character in Game Maker





Beta-Testing Alien Wars


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